Batman is really well-suited to be a videogame character. He may not have had the best history in games, but there's that dichotomy between his vulnerability and his power. He has all these great gadgets, and he's trained his body to perfection. He's pushed every element of what being human is to the absolute limit, but at the same time, he's still just a man.
Those are the things that make him such a great game character. So there wasn't that much tension. This thoughtful attitude has influence in every decision in the game. Everything strikes a balance between the elegance, power, and - ultimately -the mortality of Batman.
In this game Batman doesn't regenerate, and there are no health packs. However, your energy refills as you earn experience. Platforming is kept low-key, thankfully, with jumping and climbing done automatically, and most acrobatics left to his gadgets. Speaking of gadgets, the fact that you've got infinite batarangs a fact Sefton justifies with the phrase "well, he is Batman" is offset by the fact that they're completely noil-lethal. They simply stun the target, giving you an opportunity to leap in for the knockout blow.
Upgrades are mostly limited to your gadgets - multiple or remote-control bataranges, explosive gel that can be triggered by proximity, and a batclaw - based on the idea that batman is already at the peak of his physical powers, and isn't likely to suddenly realise he can wall climb.
When it gets down to combat, there are two types of goon. Unarmed assailants aren't too dangerous: you can chain long combos against them, earning more XPand opening up enhanced moves. Combat is split between attack, stun, and counter -you'll know when to counter when you see the alert coming from a goon's head.
It sounds simple, I say. Sefton replies, "We wanted it to be simple, because in an action-adventure game like this, you're not fighting all the time, so you can't be expected to learn and remember move combos. So the moves are easy, but chaining them together is the real skill.
It's when you meet the goons with guns, that's when you're forced to take a strategic role. These are what Rocksteady are calling playgrounds -rooms where you're forced to despatch the villains one at a time, using stealth and fear to destroy your victims. Enemies can be calm, nervous or terrified based on your presence in the room - and they behave differently in each state. Does their mental state really affect the game, I ask? When they're terrified, they'll blind-fire around corners.
When they're nervous, they're more likely to turn around and spot you. They have different patterns in different moods, and that affects how you should tackle the room.
So did DC have much input into the process? We were interested in their opinions -not so much in what worked in previous Batman games, much more about what they loved about the character. We knew they'd be our farshest critics. We've got loads of Batman fans here, but they live and breathe it. We mainly talked story, but also what we wanted to do with the gameplay. Every single character in the game is a re-designed creation. And someone from outside that might make a suggestion that would take years to build, and they don't realise it.
But sometimes, people suggest things that you can do - but in a different way, so it's nice to have input from outside of the usual game thinking.
His TV and comic book approach was very different - he'd have ideas that were very expensive, or even impossible to achieve in a game. But he also had ideas about how to fill out the world, and make it worth exploring in ways that you can't do in other media. Other things, we don't make you see - the history of the buildings, they were all built at different times.
If you're looking for that , sort of thing, you'll see and feel the history. And if you're not, you won't. But some of the collectable Riddler Trophies are worth finding, just for the insulting comments you're rewarded with. The Batman may be concrete in his stoicism, but that doesn't mean there's no jokes.
Some of the lines from Riddler and Joker are genuinely funny. I've played it a lot, and they still make me laugh. It's not just Riddler Trophies you'll be collecting - there's a huge amount of background stuff that adds to the depth of the characters and the world. Audio logs may be a traditional way to give extra information to those who want it, without forcing the player to slow down - but Rocksteady stops the playback when you re-enter the world. There's a time and a place for listening to Killer Croc threaten his nurses, and it's not when you're throwing batarangs at chattering Joker teeth.
With ranged weapons, you can have everything spinning around, and that knock-back effect, but we really wanted the hand-to-hand combat to be more visceral. Everything connects. And there's a dramatic angle to the combo finishers, that's a throwback to the skew-iff camera angles in the campy '60s series. Was it hard building solid melee in the Unreal Engine? Arkham Asylum is a beautiful world. In the first round of publicity, Eidos did the game a disservice by being coy about the locations of the game.
The natural fear was that Arkham Asylum would be endless medical corridors, smeared tiles and rusty lobotomy machines. There's plenty of all that, but there's plenty of outdoors work, and four separate buildings, each with its own design and feel. Harley Quinn, Joker's infatuated lover first appeared in that show, and is now a major player in Joker's capture of the un secure hospital.
But it's the voices that'll hit you hardest. With this reunion on its hands, Rocksteady have guaranteed entertainment on one level, and it's great that they've delivered a gaming experience to match the subject. Browse games Game Portals. Batman: Arkham Asylum. Install Game. Click the "Install Game" button to initiate the file download and get compact download launcher. Locate the executable file in your local folder and begin the launcher to install your desired game. View all Batman: Arkham Asylum Screenshots.
Game review Downloads Screenshots Download Batman: Arkham Asylum. XBox XBox One. Playstation 4. Playstation 3. No Borkman Here Thankfully, any question of Rocksteady borking Batman in a Joel Schumacher style can be dismissed - there's no question that Arkham Asylum will be nothing but pleasingly great. Biff Bash Kapow! Flawed Genius The temptation is to look past the combat and focus purely on the storytelling and the main bulk of the game, but that would be doing you, the reader, a disservice.
Going Batty There's no real comparison between this and any other licensed superhero game. Fortnite Apex Legends. Creative Destruction 3. Rules of Survival 1. Ok We use our own and third-party cookies for advertising, session, analytic, and social network purposes. Any action other than blocking them or the express request of the service associated to the cookie in question, involves providing your consent to their use.
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